We are diligently working away at Notinhalloffame on revising our Baseball and Football lists to reflect the winter’s respective classes.
As such, we are pleased to announce that we have revised 261-280 on the NIHOF Baseball list.
Those ranked are:
#261. Jose Reyes
#262. Chris Carpenter
#263. Toby Harrah
#264. Lenny Dykstra
#265. Frank White
#266. Willie McGee
#267. Deacon Phillippe
#268. Red Lucas
#269. Mike Tieran
#270. Jim Gilliam
#271. Adrian Gonzalez
#272. Jose Rijo
#273. Fred Tenney
#274. Theodore Breitenstein
#275. Eddie Stanky
#276. Devon White
#277. Roy White
#278. Moises Alou
#279. Andy Messersmith
#280. Hardy Richardson
The current (and under construction) list is here.
Look for more updates soon!
Thank you all for your support of Notinhalloffame.com.
The sports gaming industry produces billions in revenue through its online platform. Businesses invest in the sector because of its expanding interest base. Players from all around the world play games because of the combination of entertainment value and competitive play, including reward systems. However, what elements contribute to business profits from these games?
The popularity of online sports games embraces people from diverse age groups and backgrounds. These games differ from physical sports as they need neither distinctive gear nor a dedicated spot to play. The required devices to access these games include smartphones, tablets, computers, etc.
Several companies utilize this accessibility to reach broad audiences consisting of millions of video game players from across the globe. As player participation increases, revenue potential grows higher. These games consistently produce revenue because demand from the worldwide player base remains consistent.
Online sports games gain most of their revenue through multiple streams of profit generation. Businesses use interconnected revenue channels instead of depending on one particular income stream to achieve maximum profits.
The main revenue models of these online sports games consist of:
Designers of online sports video games implement features to keep players busy through extended gameplay. Players are drawn to continue playing through features such as leaderboards and challenges and winning rewards. Users commit more time to their online sports activities since each additional moment directly correlates with increased spending amounts.
Updates combined with exclusive content and new events maintain player retention rates. The game design supports continuous revenue collection and maintains a robust customer base.
Sports platforms that operate online provide money-based gaming features to users who can gain or lose funds through their competitive success. The feature adds more value to games by attracting users who want entertainment and profit.
People can find gaming along with earning opportunities through mobile applications like the DG Club app, which grows at a stretch. The platforms maintain player investment levels through these features. These features lead to higher spending activities and increased user engagement, benefiting the platform companies.
Unlike traditional sports businesses, online sports games do not require large stadiums or expensive physical setups. Everything operates digitally, reducing costs significantly.
Once a game is developed, companies only need to maintain servers, update content, and manage customer support. This makes the business highly profitable with minimal ongoing expenses.
The virtual nature of online sports games means they do not need expensive physical structures or enormous stadiums for their operation. Digital operation decreases overall expenses dramatically.
The maintenance activities for developed games include server management alongside content updates and customer help services. The business model generates substantial profits at a reduced expense level.
The profitability of online sports games originates from three major factors: their global market penetration, diverse revenue streams and immersive gameplay experience, and their minimal cost structure. The bright outlook of online sports gaming promises sustained profitability to businesses in the industry.
Yu Darvish was highly sought after in 2012, and the Japanese star signed with the Texas Rangers where he was a four-time All-Star. The hurler later played for the Dodgers and the Cubs, and in 2021, as a veteran star, Darvish was dealt to the Padres, where he still plies his trade.
Darvish, and his primary Catcher, Victor Caratini have played well for the Padres where the hurler was an All-Star in 2021, and won 16 Games with a 3.10 ERA the year after.
Entering 2025, Darvish is in his late 30s, but still is a potent starter in the Majors. If he has a solid campaign in 2025. He should be able to vault at least ten spots in next year’s rank.
After five seasons spent with Houston and Pittsburgh respectively, Joe Musgrove was traded to San Diego, and the California weather must have agreed with him as the past four seasons have been the best of the right-hander’s career.
Musgrove threw a no-hitter in his first season as a Padre, finishing the year with an 11-9 record, 203 Strikeouts and a 3.18 ERA. He followed that up with his first All-Star, and a season where he posted his first 3.00 ERA (2.93). Since then, Musgrove has dealt with injuries, including a torn UCL that will cost him the entirety of 2025. If he returns healthy in 2026, he should be able to shoot up this list.