1962 PRELIMINARY RESULTS:
Thank you to all who participated in the Pro Football Hall of Fame Revisited Project. If you are unaware of what that is, we acted like the PFHOF had its first class in January 1946.
We have completed the first 16 years thus far.
For “1962,” a Preliminary Vote with close to 100 players whose playing career ended by 1955. We are also following the structure in that players have 20 years of eligibility, and if they do not make it into the Hall, they are relegated to the Senior Pool.
Each voter was asked to select 25 names from the preliminary list, and the top 25 vote-getters were named Semi-Finalists.
A week later, the voters will be asked to pick 15 names from the 25 Semi-Finalists, and next after, they will pick five from the remaining 15. We will continue this process weekly until we catch up to the current year.
Please note that a significant change occurred “years ago,” allowing voters to submit less than the allotted spots.
31 Votes took place
This is for the “Modern Era”
Bold indicates they advanced to the Semi-Finals:
*Indicates they have been removed from future ballots
Player |
Year of Eligibility |
Vote Total |
Doak Walker HB-DB |
2 |
24 |
Dick Barwegan G |
3 |
23 |
Ace Gutkowsky FB-TB |
18 |
22 |
Ton Fears E |
1 |
22 |
Dante Lavelli E-DE |
1 |
22 |
Buckets Goldenberg G-BB |
12 |
21 |
Marshall Goldberg FB |
9 |
21 |
Pat Harder E |
4 |
21 |
George Connor T-LB-DT-G |
2 |
21 |
Ward Cuff WB-QB-HB |
10 |
20 |
Bill Osmanski FB |
10 |
20 |
George Christensen T-G |
19 |
19 |
Vic Sears T-DT |
4 |
19 |
Ed Sprinkle DE-E-G-LB |
2 |
19 |
George Svendsen C |
16 |
18 |
Whizzer White TB-HB |
16 |
18 |
Lou Rymkus T |
6 |
18 |
Woody Strode E |
8 |
15 |
Bruno Banducci G |
3 |
15 |
Spec Sanders TB |
7 |
12 |
Frankie Albert QB |
5 |
11 |
Father Lumpkin BB |
20 |
10 |
George Wilson E |
11 |
10 |
Les Bingaman DG-G-C |
3 |
10 |
Gaynell Tinsley E |
17 |
9 |
Charley Brock C-HB |
10 |
8 |
Bucko Kilroy G-MG-T-DT |
2 |
8 |
Frank Cope T |
10 |
7 |
Bill Fischer T-G-DT |
4 |
7 |
George Taliaferro HB-TB-QB-DB |
2 |
6 |
Dub Jones B-DB-WB-TB |
2 |
5 |
Keith Molesworth HB-QB |
20 |
4 |
Swede Hanson B |
19 |
4 |
Paul Christman QB |
7 |
4 |
Potsy Jones G |
19 |
3 |
Jack Manders |
17 |
3 |
Eggs Manske E |
17 |
3 |
Bernie Masterson QB |
17 |
3 |
Al Blozis T |
13 |
3 |
Jim Lee Howell E |
10 |
3 |
Pug Manders HB-TB |
10 |
3 |
Baby Ray T |
9 |
3 |
Tommy Thompson QB |
7 |
3 |
Buster Ramsey G |
6 |
3 |
Ray Bray G |
5 |
3 |
Paul Lipscomb T-DT |
3 |
3 |
Dan Towler FB |
2 |
3 |
Ozzie Simmons HB |
18 |
2 |
Milt Gantenbein E |
17 |
2 |
Parker Hall TB-HB |
11 |
2 |
Russ Letlow G-T |
11 |
2 |
Glenn Dobbs TB-QB |
8 |
2 |
Dick Huffman T |
7 |
2 |
Don Paul LB-MG-C |
2 |
2 |
Bob Hoernschemeyer B |
2 |
2 |
John Kissell DT |
1 |
2 |
George Ratterman QB |
1 |
2 |
Bull Karcis FB-BB-HB |
14 |
1 |
Pete Tinsley G |
12 |
1 |
Frank Filchok TB-QB-HB |
11 |
1 |
Bob Masterson E |
11 |
1 |
Ki Aldrich C-LB-G |
10 |
1 |
Dick Plasman E-T |
10 |
1 |
Billy Dewell E |
8 |
1 |
Chet Bulger T |
7 |
1 |
Vic Lindskog C |
6 |
1 |
Otto Schellenbacher S |
6 |
1 |
Elmer Angsman HB |
5 |
1 |
Johnny Strzykalski HB |
4 |
1 |
Cloyce Box E |
3 |
1 |
Hugh Taylor QB |
3 |
1 |
Jim Cason DB-HB |
1 |
1 |
Bill Johnson C-LB |
1 |
1 |
Fred Morrison FB-HB |
1 |
1 |
*Conway Baker G-T |
12 |
0 |
*Gene Ronzani T |
12 |
0 |
Ted Frisch FB |
7 |
0 |
Dick Hoerner E |
5 |
0 |
*Rob Goode B |
2 |
0 |
*Eddie Price FB |
2 |
0 |
Tommy James DB-HB |
1 |
0 |
This is for the “Senior Era”
Bold indicates they advanced to the Semi-Finals:
*Indicates that they will be removed from the ballot permanently.
Player |
Year |
Votes |
Tony Latone |
6 |
22 |
Hunk Anderson |
12 |
15 |
Al Nesser |
6 |
12 |
Joe Kopcha |
1 |
11 |
Wildcat Wilson |
8 |
7 |
Glenn Presnell |
1 |
7 |
Gull Falcon |
17 |
6 |
Herman Kerchoff |
17 |
5 |
Bob Shiring |
17 |
5 |
Cub Buck |
12 |
5 |
Gus Sonnenberg |
7 |
5 |
Joey Sternaman |
7 |
5 |
Sol Butler |
17 |
4 |
Pete Stinchcomb |
11 |
4 |
Stumpy Thomason |
1 |
4 |
Steamer Horning |
17 |
3 |
Henry McDonald |
17 |
3 |
Duke Osborne |
9 |
3 |
Two-Bits Honan |
7 |
3 |
Luke Johnson |
1 |
2 |
*Bill Owen |
1 |
1 |
Next week, we will announce the Semi-Finalists for the 1962 Pro Football Hall of Fame Revisited Project.
The problem with running a Hall of Fame-related website is that many of the big ones we cover all have announcements within months of each other. The backbone of what we do is list-related, resulting in a long push to revise what we already have, specifically now with our Football and Basketball Lists.
At present, we have a minor update as we have completed the ninth ten of the 2024 Basketball List, which you can comment on and vote on:
The new 91 to 100:
91. Christian Laettner
92. Clifford Robinson
93. Richard Hamilton
94. Michael Ray Richardson
95. Kenny Sears
96. Fat Lever
97. Sam Lacey
98. Bob Boozer
99. Steve Francis
100. Sam Perkins
Rankings are impacted annually based on your comments and votes.
Thank you all for your patience. We will soon unveil more changes to the football and basketball lists.
Physical sports have always been a part of people’s pastime, and they help to promote teamwork, competition, and physical exercise. Yet, there are many more opportunities in online gaming which also has millions of gamers across the globe. But why do people go to online environments more often rather than physical ones? Now let’s take a closer look at the causes of such popularity in the sphere of online gaming.
Online games are unique in terms of their availability, as they can be accessed at any time of the day. That is no longer the case since people do not require special equipment or have to move to specific places to exercise. This means that with a simple computer, smartphone, or console, a person can have access to an enormous selection of games, irrespective of disability or location. This ease of access makes gaming so diverse since anyone, regardless of their status in society, can join in.
In the world of online gaming, there are no limits to the kind of themes and subjects that are available to players. There is something for every type of gamer – from fast-paced shooters and expansive sandbox-action games to puzzles and simulations. Furthermore, online games present a wide variety of characters, which the players can choose and create to their liking. This level of customization is another way of enhancing the fun of playing online games.
While physical sports are more likely to facilitate team spirit within groups, online games provide a different kind of unity. Some of the online games enable people to play with others from different parts of the globe, and this leads to the formation of friendships and rivalries. Guilds, chat, and voice communication allow for social interactions and reduce feelings of isolation among players.
Social media and other online platforms offer a secure and fun environment for players to navigate through the unending universe of online games. Here you can play exciting games, but one must not forget that everything that happens online should not be taken to the real world.
Online games can be more immersive than physical sports games because of the convenience that the internet provides. Realistic or imagined environments with enhanced graphical and audio features captivate the players and allow them to escape into the game. This ability of the game to offer an environment free from real-life stress factors is one of the main attractions for many gamers.
Huge numbers of online games possess complicated leveling mechanisms and tasks, which encourage players to continue coming back and playing. Know that the feeling of achievement that players receive when they can overcome various challenges, gain mastery over skills, and gain access to new content is a powerful motivating factor for players. This constant progression keeps the players active and eager to improve their scores.
The game industry is also not standing still and offering users new technologies, such as virtual reality, for even deeper immersion into the game. Physical sports will remain popular, there is no doubt about that. However, the opportunity to play in the comfort of your home, the variety of games available, and the social interaction that is present in online gaming make it an attractive proposition for an increasing number of people.